class Land {
    constructor() {
        this.w = game.allImg['land'].width
        this.h = game.allImg['land'].height
        this.x = 0;
        this.y = game.canvas.height-this.h
        this.speed = 1
    }
    update() {
        this.x-= this.speed
        this.x <= -this.w ? this.x =0 : null
    }
    render() {
        game.draw.drawImage(game.allImg['land'], this.x,this.y)
        game.draw.drawImage(game.allImg["land"],this.x+this.w,this.y);
        game.draw.drawImage(game.allImg["land"],this.x+this.w*2,this.y);
    }
}